![]() You must possess Unwilling Teleport to affect unwilling targets, and must spend a spell point as usual. If you also spend a spell point, you may Isoport a target as an immediate action. Doing so reduces the casting time to a swift action instead of a standard action. You may choose to apply only the effects of Isoport, changing a target’s spatial orientation and velocity without teleporting them to another location. Using this talent to respond to actions or events outside of your turn typically requires a readied action. This allows you to turn the target up to 360 degrees, which lets you turn them during a charge or run action and either give or remove the prone condition, and cancel out momentum-based movement (such as falling, being thrown or pushed), which effectively resets any distance they have fallen. When you teleport a target you may change their orientation and lower their velocity. You cannot instill multiple effects in a single liquid, nor create multiple instilled liquids with a single action. All spell points must be spent and all variables of the sphere effect must be chosen at the time the instilled liquid is created. You may target food but not an already-magical item, such as a potion. If you have equipment on hand (such as an alchemy lab), the cost of bottles and water is considered negligible. ![]() The instilled effect cannot have a trigger/normally require an immediate or readied action to activate, nor have a duration of concentration.Īn instilled liquid remains potent until you rest to regain spell points. Instill Teleport Īs a standard action you may spend a spell point to touch a small container of liquid and instill a teleport or bend space that affects a single target inside it, which functions as a potion or oil. You may maintain one imbued teleport at a time, plus an additional imbued teleport for each five caster levels you possess. The imbued teleport remains for 1 hour per caster level, or until used once. However, the target may only teleport themselves and not others. The imbued target gains the ability to teleport itself once with the same details (such as caster level, talents, spell point expenditures) as you used with the original casting. When you would teleport a target, you may imbue them with the ability to teleport instead of immediately teleporting them. You cannot touch a target as part of this teleport, but you may affect another creature if you are already touching them. If used to avoid an attack or area effect (or to move the attacker), this grants the defender evasion and a dodge bonus to AC and Reflex saves equal to half your caster level (minimum 1). The range is decreased to 5 feet per 2 caster levels (minimum 5 feet) and cannot be coupled with talents that would increase its range. You may spend a spell point to perform a teleport as an immediate action. If you move so that a creature enters the aura, they are affected as if they had entered the area themself. This radius may be increased by 5 feet for every 5 caster levels you possess and follows you when you move. When you use a (space) talent which affects an area (such as Dimensional Lock, Flex Space, or Looped Space), you may choose to change the affected area to a 10-foot radius around you. When you spend a spell point to increase the range of your teleport, the range increases to long instead of medium. Bending space requires a standard action, and you must be touching the target or location to be affected. Talents marked (space) grant you ways of bending and folding space. You must have line of sight to your destination. You may spend a spell point to increase your teleport range to medium instead of close. ![]() Alternatively, you may teleport a touched willing creature and their carried equipment instead of yourself. You can spend a standard action to teleport yourself and up to a heavy load to any place within close range.
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